They have fixed it so that tactic is worthless now
You'll want a lot of rdps and 2 healers and a tank...*cries* poor melee ppl always get the hard parts
Everone has to stay on the rocks to avoid the 750dmg sand DoT.
Healers stay at the stairs and move to the big rock in the middle if boss fight moves too far into the room.
Tank and mdps try to be close to him and hold agg because if someone non-melee gets aggro he will throw out purple orbs onto the other players. You need to move from these orbs asap or they will throw you up and out into the room.
If you get knocked out into the sand you have to get up on a rock or the stairs asap.
Rdps can stand that that big rock in the middle or pick another rock if they like, just remember to have room to move a lil if you get an orb thrown at you.
Boss might have some powerful disrupt that will make it hard for the healers to team heal properly when in the sand at least it seems that way
- anyone know for sure?He has an aoe life-tap which melee
has to run away from or they will heal him. Just before he does the aoe he'll say something like "i will pull the life from you", think it will appear on the screen too.
After 6 mins or so he will enrage.